/**************************************************************************	Stepper.h													JJS 8/29/95			part of CONICAL, the Computational Neuroscience Class Library		A Stepper is any object which needs to be updated at each tick of the	clock; that is, it needs to receive a regular Step(dt) call.		Requires:		nothing**************************************************************************/#ifndef STEPPER_H#define STEPPER_H#ifndef real#define real double#endif#include "Stepmstr.h"// global variable, instantiated in Stepmstr.cxx:extern Stepmaster gStepmaster;class Stepper{	friend class Stepmaster;	  public:	Stepper( )								// constructor	 : itsMaster(0)	{ gStepmaster.Attach( *this ); }	~Stepper( )								// destructor		{ if (itsMaster) itsMaster->Remove( *this ); }			virtual void Step( const real dt )		// update whatever		{  /* null method */  }  protected:	Stepmaster *itsMaster;			// Stepmaster to which it's attached};#endif
