//	Synapse.cxx#include "Synapse.h"void Synapse::Step( const real dt ){	if (itsComp->GetV() > Vthresh) {		// above threshold; reset pulse (if not already pulsing)		if (Lconc > 0.1) return;		Lconc = 1.0;		t = 0;		return;	}		// not above threshold... but within pulseTime?	if (t < pulseTime) {		// yes, just update the timer		t += dt;		return;	}		// Nope... so make sure we're not pulsing	if (Lconc > 0.1) Lconc = 0.0;}
