//		TEPane.h//		http://www-acs.ucsd.edu/~jstrout/macdev/panes///		last modified: 12/07/98#ifndef __TEPANE_H#define __TEPANE_H#include <TextEdit.h>#include <Dialogs.h>#include "Pane.h"class TEPane : public Pane{  public:	TEPane();	virtual ~TEPane();	// standard pane methods	virtual void Draw();	virtual Boolean Click(Point where, short modifiers);	// additional methods for good behavior	// (which really should be added to Pane)	virtual void Idle() { if (mTEHandle) TEIdle( mTEHandle ); }	virtual void Activate() { if (mTEHandle) TEActivate( mTEHandle ); }	virtual void Deactivate() { if (mTEHandle) TEDeactivate( mTEHandle ); }	virtual Boolean HandleKey( const char key, const short modifiers );	virtual Boolean DoCut() { if (mTEHandle) TECut(mTEHandle); return true; }	virtual Boolean DoCopy() { if (mTEHandle) TECopy(mTEHandle); return true; }	virtual Boolean DoPaste() { if (mTEHandle) TEPaste(mTEHandle); return true; }	// getting/setting the text (as text handle or string)	virtual CharsHandle GetText() { return TEGetText(mTEHandle); }	virtual void SetText( Ptr txt, long chars ) { if (mTEHandle) TESetText(txt,chars,mTEHandle); }	// NOTE: the call to GetDialogItemText as a conversion function	//	is suggested by Think Reference as an acceptable thing to do.	virtual void GetString(Str255 out) { GetDialogItemText( (*mTEHandle)->hText,out); }	virtual void SetString(Str255 str) { TESetText( (Ptr)&str[1], (long)str[0], mTEHandle); }	  protected:	TEHandle	mTEHandle;};#endif
