Joseph J. Strout...more than you ever wanted to know
This site is designed and maintained by yours truly, Joe Strout. Here's some information about me for the truly curious (or bored) web-surfer.
|Work Phone: 858-558-6853|
M.S. in Neuroscience from the University of California, San Diego. June 1997.
For more information, see my resumé (now a bit outdated).
I have been interested in artificial neural networks for many years. In particular, I have developed an algorithm for learning temporal sequences of patterns, and a model of classical conditioning. Lately, I have grown more interested in biologically realistic neural modeling.
At Miami University, I was involved in psychophysical experimentation and computational modeling related to human motion perception. We developed a two-channel motion model to account for various effects of the interframe interval in a two-frame apparent motion stimulus.
In my first year of graduate school (at the University of California, San Diego), I spent a quarter in each of several labs. These included the Computational Neurobiology Lab under Terrence Sejnowski, and physiological work on the medicinal leech under Bill Kristan. I also spent a couple years at the National Center for Microscopy and Imaging Research, under the direction of Mark Ellisman, and another year studying the electrophysiology of displaced retinal ganglion cells (a particular subpopulation of neurons in the retina).
Please see the CONICAL Web Site.
A programmable memory game for zero to two players. Computer opponent adapts to player's level to keep the game challanging but not frustrating. (featured game)
A geneolgy database program for the Apple II; also discusses emulating pointers and tree structures in BASIC. (cover feature)
A machine-language extension to the Applesoft BASIC programming language which provides a flexible sound effect generator for the Apple II. (cover feature)
I've also started collecting information on my family tree. Genealogists and potential relatives will find a host of useful info there.