#	The Name of Your Game Goes Here##	by You        <date>##----------------------------------------------------------------------# required modules:from pubcore import *		# import core datatypes, functions, & constantsimport pubverbs				# import standard verbsimport pubobjs				# import standard object libraryimport pub					# import global variables# extra/optional modules:import gadgets				# miscellaneous gadgets & gizmos# start the schedulerpub.scheduler = Scheduler("12:00")# create shortcuts for most common object typesExit = pubobjs.ExitThing = pubobjs.ThingNPC = pubobjs.NPCplayer = pub.player#----------------------------------------------------------------------#	Define special object types used in this game##- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - #----------------------------------------------------------------------#	Create some objects##- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - #----------------------------------------------------------------------#	Run the game##- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - printprint "                            YOUR GAME TITLE"print "                               by You\n"print "\nHere's the intro blurb (i.e. prologue) to your game.  Make it \as long as you like, wrapping the words with a backslash if you want."raw_input("\n\n[Press Return.]")		# wait for Returnprint "\n\n\n"# tell the player the current room descriptionplayer.Tell(player.container.GetDesc(player))# run the game until it's no longer RUNNINGwhile pub.gameStatus == RUNNING:	if not pub.scheduler.events:		pub.scheduler.AddEvent( 0, Event(player, 'object.Act()') )	pub.scheduler.Update()